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Millennium Falcon: Smugglers Run

From ParksWiki
Millennium Falcon: Smugglers Run
Park Disney's Hollywood Studios
Land / area Star Wars: Galaxy's Edge
Type Interactive motion simulator
Opened August 29, 2019
Designer Walt Disney Imagineering
Height req. 38 in (97 cm)
Status Operating

Millennium Falcon: Smugglers Run is an interactive motion simulator attraction in Star Wars: Galaxy's Edge at Disney's Hollywood Studios in Walt Disney World, Florida. Opened on August 29, 2019, the day the Florida version of Galaxy's Edge itself opened, it seats six riders at a time in a full-scale recreation of the Millennium Falcon cockpit and lets their performance at the controls shape how the flight unfolds. An identical attraction had opened earlier that year, on May 31, 2019, at Disneyland Park in California.

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History

The attraction was one of two announced for Galaxy's Edge when the land was revealed in 2015, although its name and mission details were not confirmed until 2018. Walt Disney Imagineering developed the ride with Lucasfilm and its visual effects division, Industrial Light & Magic, building the flight as a real-time rendered simulation rather than a fixed film: the scenery responds to what the crew actually does. The full-size Falcon parked outside the attraction, in the centre of Black Spire Outpost on Batuu, serves as both the land's visual anchor and the ride's entrance setting.

For its first years the mission was set between The Last Jedi and The Rise of Skywalker. In May 2026 the attraction received new mission material connected to The Mandalorian and Grogu, the first major change to its storyline since opening.

Experience

The queue winds through Ohnaka Transport Solutions, a shipping operation run by the Weequay pirate Hondo Ohnaka, passing a repair bay where another ship sits under maintenance. In the pre-show, an Audio-Animatronic Hondo — the character's first appearance in physical form, voiced by Jim Cummings — explains that he has borrowed the Falcon from Chewbacca and needs crews to collect containers of coaxium, a valuable hyperfuel, from a train on Corellia.

Crews of six are assigned coloured flight cards and wait in a recreation of the Falcon's main hold, complete with the holochess table, before being called to the cockpit. Two riders act as pilots, the left controlling horizontal movement and the right vertical movement and the jump to lightspeed; two act as gunners, firing at obstacles and opposing craft; and two act as flight engineers, repairing damage and operating equipment at the rear. Buttons and switches light up in sequence, and missed prompts have visible consequences: a badly flown mission leaves the ship scarred, the cockpit sparking, and Hondo deducting repair costs from the crew's earnings when they return. The condition of the corridor outside the cockpit also reflects how the flight went. After the mission, each rider's performance could originally be recorded against a profile in the Play Disney Parks app.

Design

Behind the cockpits, the ride system uses rotating turntables carrying multiple simulator cabins, a arrangement that allows continuous loading while each crew experiences a flight of about four and a half minutes. Because the imagery is generated in real time, no two flights follow exactly the same course, and the pilots' steering genuinely determines what the crew hits or avoids.

See also

References